Monday, March 28, 2011

Are MMORPGs from the Devil?

I find that not playing an MMORPG (WoW is my particular brand) multiplies my time. I seem to have all of this time on my hands all of a sudden. I feel that the days have grown longer (and though it's spring and the daylight has grown longer that isn't what I mean).

It's nice. I've been able to get back to my list of goals for 2011. If there is one thing I've noticed it is that MMORPG's are the death of other goals. You lose track of time and then it's time for bed and you haven't gotten anything else done.

Even with other time waster games out there (Torchlight being my current) I find I can't play them for too long. It feels more like a waste of time. The progression is different. Maybe WoW is unique, but I have vague memories of Everquest, Anarchy Online, and Guild Wars all doing similar things to my perception of time.

Maybe it's the multiplayer part. I can remember completely losing track of time playing Smash Brothers and other games. The same goes for Halo 2. Something about playing a fun game with friends makes time fly.

So MMORPG's you aren't of the devil. You're just a lot of fun and you are a little too accessible.

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